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Mainly, and this is highly ironic, because they've been trained by the console manufacturers not to give the square root of rock all about modding because they've never been able to do it before on their locked-down, walled-garden, no nude models allowed systems. This is Bethesda flunking Business 101 - Do not screw with existing happy customers who are used to doing something, namely modding, in order to try to appease a putative new group of untried customers who may not give the square root of rock all about something that they have never had access to before, namely modding. If it was going to take you an additional 7 months to make mods work on consoles, maybe you should have just never bothered in the first place. You should not screw over PC just so that console looks better by comparison, just no.
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Specificly they need FOSE, but FOSE cant be made until the Geck exists because it is a script hook.Įdit: What makes it worse is Todd pretty much says in the interview that the Geck has been held back because they want mods on Xbox One within one month of its release, and that right there is some grade A bullshit.
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Skyrims delay was tolerable considering that the entire game was overhauled, but the fact that we have as many mods as we do right now, and there all made with Skyrims modding tools, no seriously thats how there made, you trick the Skyrim modding tools into loading the fallout 4 files.Īs for longevity I am already bored with Fallout 4 and I use mods, the mods that I want, the ones that made me sink hundreds of hours into NV, cant be made without the Geck due to needing scripting. Which is not that hard to do considering they literally use the Geck to make the game, and the only thing to change from Skyrim was some classes and the scripting.ĪKA, it should have also had a concurrent release, a couple weeks at max.
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The first version for Fallout: New Vegas was made available on October 19, 2010, concurrent with the game's U.S.
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